Species

Species Stats

  • Size: Placeholder
  • Temperament: Placeholder
  • Habitat: Placeholder
  • Diet: Placeholder
  • Rarity: Placeholder

Species Abilities

  • Placeholder ability one
  • Placeholder ability two
  • Placeholder ability three
  • Placeholder ability four

Behaviour

Placeholder.

Notes

Placeholder.

Lore

Nektahusks are large creatures made of dead bodies and slime-like nectar. They are mostly recognized by their vibrant and sweet-smelling liquid in which they use to lure insects to land on their skin. Once an insect touches the slime surface they become stuck and are slowly dissolved into nutrition for the Nekta.  Nektahusk slime is edible for large creatures and is often used to replace honey and syrup ingredients. 

Nektahusks come in a large array of appearances. Starting off as a small slime parasite, the Nekta worm will find a dead host and claim it as its host. They then undergo a transformation that takes around a month in which the dead body will be entirely wrapped in a hard shell casing by the worm as it transforms into the Nektahusk. While the dead body is usually any organic creature, the anatomy will still change to that of the Nektahusk species but mostly keep most or some of the bone structure of the host. Mostly the host's skull will always remain. The parasite can be found residing inside the skull which explains the host's ability of sight even when the eyes have long been lost. They no longer hold any organs, the slime can absorb nutrition directly from the dissolved insects that land upon it. 

Nektahusks are generally quite docile, even playful to those who pose no harm. They enjoy company and are found to be easy to train if they are fed regularly. Their slime can be harvested without hurting the parasite. Despite looking quite eerie, Nektahusks pose little to no threat as their host's body is quite fragile and does not contain much strength to fight. The slime's ability to dissolve is also very minimal, meaning that items can be kept safely in the slime without any damage to its form. 

Traits and Anatomy

Nektahusks can come in any colour. Their slime can hold any sort of shapes like ears, horns and wings etc. The skull can also be any type as well as having horns and strange bone structure. There can only be a skull in the slime or a full skeleton but always must keep the skull. The front legs should be encased in skin, though this can also reach the back legs as well, tail and neck/head always must be slime. Skin can have fur. Slime itself can have any colour and markings and also hold objects. The paws must keep its shape but can have claws added.

Read more

Items

Specialty: Land/Magic/Water

Perks

When paired using a Moonflower, Nekta grant their owner the following stats: 
Agility +6

When fed with Monarch Butterflies, they gain +1 Agility(per snack), which is also granted to their paired Elyxian. 

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

1 result found.