Subtypes

Plushex

Subtype Overview

  • Parent Species: Aphex
  • Height: 60–110 cm
  • Avg Lifespan: Immune to Aging
  • World Standing: Beloved, but rarely authoritative
Plushex Crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • Unblighted Body

Blights

  • No blights listed.

Subtype Aspect - Everbeating Heart

Plushex do not die from wounds that would kill most living beings. So long as their plush heart remains intact, their body can be restitched or remade.

Base Stats

0
Strength
2
Grace
2
Reason
2
Wisdom
0
Arcana
4
Charm

Plushex.png

 

Diet

  • Plushex do not have a desire or need to eat. Those with mouth traits may swallow valuables like coins, buttons or crystals to store for later. 

Lifespan

  • Plushex are essentially immortal as long as their heart remain intact. 


Creation

  • Plushex are not born but created by the being known as The Last Gentle Thing. A soul is woven within the plush heart, granting life to these fabric bodies. 

Lore

  • Plushex (pronounced Plush-Ex) are a beloved sub-subspecies of Aphex known for their unique bodies of cotton and fabric. They are hardy creatures, and do not experience wounds or sickness like most organic creatures. When wounded, they must re-stitch the wound; otherwise, it will remain open until it is addressed. If Plushex loses too much of its cotton, its body becomes unusable but will not perish as long as the heart remains unharmed. They do not need to eat or drink. Plushex are made from the soul of someone who may have recently passed, found, or brought to The Last Gentle Thing, where it is then contained in the unique plush heart that prevents the soul from passing. A blank body is then created for the soul, which will flourish with colour once the heart is placed. While they are immune to aging, Plushex are far from immortal to time itself. Over a century-long lifespan, their souls may begin to decay inside their hearts, turning the Plushex someone unrecognisable.

    Plushex with soul-rot may appear more dull, or their colours may have changed entirely. Their cotton turns into a black, tar-like substance and can emerge from their stitching. The longer a Plushex survives soul-rot, the further they change from their personality, often experiencing memory loss and higher rates of aggression. Soul-rot is near impossible to revert.

    PlushexCorrupted.png

    This image depicts potential appearances of soul-rot, however, it may not be outwardly present unless the Plushex manipulates it or experiences excessive amounts of emotion. 

     



 

Social Life

  • Plushex are considered a peaceful species, often working in fields such as crafting, tailoring, shopkeeping, and gardening. It is rare to find Plushex in labouring jobs or jobs that require strength and endurance. For this reason, Plushex are beloved by most species and are usually avoided by predators or aggressive fauna and flora. 

     

 

Plush Heart

  •  

    Every Plushex has a stuffed heart on their chest or stomach. While being referred to as "hearts", they can take the shape of almost any whole symbol. This means it must be one piece, but it can be as detailed or as simple as the Thing may wish to craft. The Last Gentle Thing is exceptional at sensing the soul of the being it is working with, crafting them a heart that suits their personality, history, or dreams. It is unknown how the plush heart effectively contains a soul, however, the Thing is the only known being that can successfully create them. 

 

Species Identity

  • To turn your Aphex into a Plushex, you must apply a Plush Heart to your design or MYO token.
    To keep the identity of the species when applying mass amounts of traits or premium tokens, you must keep the following recognisable: Stitching on body, head shape of a bird. Plush "heart" must be present on the chest or stomach. 

Traits

Snout Mutations

Bridge Snout
Plushex, Elsin subtypes
Normal Snout
Plushex, Elsin subtypes
Cassowary Snout
Plushex subtype

Shape can vary, like examples. Can be combined with other snout traits. 

Saw Snout
Plushex, Elsin subtypes

Sharp edges must be present underneath the snout as well as above. 

Vampire Snout
Plushex, Elsin subtypes

1-2 tooth points

Vulture Snout
Plushex, Elsin subtypes
Croc Snout
Plushex, Elsin subtypes
Hook Snout
Plushex, Elsin subtypes
Owl Snout
Plushex, Elsin subtypes
Rhino Snout
Plushex, Elsin subtypes
Sparrow Snout
Plushex, Elsin subtypes
Hummingbird Snout
Plushex, Elsin subtypes
Toucan Snout
Plushex, Elsin subtypes

Eye Mutations

Circular Button Eyes
Plushex subtype
Glass Eyes
Plushex subtype

Glass eyes can have any pupil

Shaped Button Eyes
Plushex subtype

Can be any button shape.

Gem Eye
Plushex subtype

Any shape of faceted gem is allowed. 

Body Mutations

Fur/Furless
Plushex, Elsin subtypes

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears
Plushex, Elsin subtypes

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail
Plushex, Elsin subtypes

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales
Plushex, Elsin subtypes

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Body Beads
Plushex subtype

Grants beads on the body, traits or fur. These are considered permanent and not accessories. 

Dwarf Wings
Plushex, Elsin subtypes

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes
Plushex, Elsin subtypes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales
Plushex, Elsin subtypes

Can vary in appearance. Scales are small.

Crown
Plushex subtype

The Crown trait is a unique mutation primarily found in Aphex, often found in royal lineages. Crown must be in a V/C shape on the forehead, growths can be linked or stylized in any crown shape. 

Extra Tail
Plushex, Elsin subtypes

One extra tail per trait token. 

Feathers
Plushex, Elsin subtypes

Any style of feathers on the body. Can create feathered tails and capes. 

Fins
Plushex, Elsin subtypes

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features
Plushex, Elsin subtypes

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings
Plushex, Elsin subtypes

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles
Plushex, Elsin subtypes

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Cobra Hood
Plushex, Elsin subtypes

Can be stylized. 

Mineral Growth
Plushex, Elsin subtypes

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Extra Eyes
God
Plushex, Elsin subtypes

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Soul-Rot
God
Plushex subtype

Must be black. Does not have to be visible in the reference, or two versions of a reference can be submitted if desired (One with soul-rot visible, one without etc). Can mimic traits like wings, tails, horns without needing extra tokens. 

Elsin

Subtype Overview

  • Parent Species: Aphex
  • Height: 100–280 cm
  • Avg Lifespan: 120 Years
  • World Standing: Nature Dwelling/Herbalists
Elsin Crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • Wild Evasion

Blights

  • No blights listed.

Subtype Aspect - Verdant Hymn

Elsin horns release a soft, glowing pollen known for its restorative properties. When carried by their song or movement, the pollen drifts like pale light in the air and can soothe pain, calm distress, and encourage natural healing.

Base Stats

0
Strength
3
Grace
1
Reason
3
Wisdom
2
Arcana
1
Charm

Elsin.png

 

Diet

  • Elsin diets align closely to Aphex's, however, Elsin may enjoy sweeter liquids such as juices, nectar, and honey. 

Lifespan

  • Elsin have been known to outlive Aphex, usually reaching ages between 100-120.

Creation

  • Elsin produce large eggs, usually one per conception, but on rare occasions, they can have twins within the same egg. 

Lore

  • Elsin are a race of agile Aphex that are mostly found in naturally dense areas of wilderness or villages. They are incredibly quick and flexible, allowing them to easily dash from threats and traverse difficult terrain with ease. Aside from their agility, Elsin have a strong connection with nature. They can mentally connect with the plantlife around them, sensing danger and incoming signals from the interconnected flora of the forest. 

    One of Elsin's most prominent features is their horns, a unique growth upon their heads that is more plant than flesh. These crests sit upon their heads in unique patterns and shapes. Pollen unique to the Elsin covers their horns, containing bioluminescent properties that allow them to glow at will. When their crests glow, their pollen gently releases from the horns, leaving a glittering trail of light in it's wake. These trails have been known to guide the lost, warn of danger, or even serve as a courting gesture. An Elsin's crest is its pride, and they take special care to avoid damaging their horns on branches or other obstacles. 

    Being mostly plant, these crests can have some unusual properties. When an Elsin has chosen their mate, they will often graze their crests together, sharing their unique pollen with one another. This causes flowers to bloom upon their heads, signalling their commitment to their partner. Some Elsin prune their flowers for aesthetic reasons, while other may collect flowers from their forests to adorn their heads if their partner is not an Elsin.

    Elsin also have the unique ability to change into their Wildform. This form has the body of a deer and the head of an Elsin. This form allows Elsin to traverse their environments with much more precision and speed than their bipedal forms allow. These forms are culturally important to the Elsin, and are often depicted in their scriptures and artworks. Elsin can not last long in their Wildforms, but with practice, they can hold this form for up to four hours. 

    Tainted by hands that we do not call home.
    Back towards a land of memories that are not my own.
    Wet and humid like you say,
    Tell me everything will be okay.

    Seasons change while I pray.
    I follow, but you stay away.
    A crude depiction of nature.
    Tell me everything will be okay.

    A touch, a song.
    So far we have come along.
    Steps in time, we will soon decay.
    You say everything will be okay.

     



 

Elsin Pollen

  •  

    Elsin pollen is one of the most treasured natural remedies found in Elyxium. The glowing powder sheds softly from their horned crests, especially when an Elsin's horns glow, or they move with purpose, drifting behind them like living light. When collected, it can be used to soothe pain, calm stressed minds, and encourage wounds to close faster than normal regeneration. Though it cannot reverse death or mend what has been destroyed, it is widely respected as a gentle healing gift of the Elsin tribes. 

    Some Elsin may collect their pollen when it has layered too densely over time, usually storing it away for emergencies or gifts for others. Great pride is taken in their pollen, as each Elsin's pollen may have a slightly unique effect on the user. Effects range from stress relief, pain soothing, calming a racing heart, or encouraging small wounds to mend more cleanly. Some pollen may carry a warmer glow and ease exhaustion, while others may feel cool against the skin and settle fevers or irritation. Because of this, it is often treated as a precious restorative rather than a cure-all, and gifting it to another is seen as a deeply personal act of trust and care.

 

Species Identity

  • To turn your Aphex into a Elsin, you must apply a Elk Harp to your design or MYO token.
    To keep the identity of the species when applying mass amounts of traits or premium tokens, you must keep the following recognisable: Hooved legs (Centaur body trait allowed), crest upon their heads, Aphex headshape, and "M" nose. 

Traits

Head Mutations

Normal Crest
Elsin subtype

2-6 sets of antlers, can vary in style. 

Stunted Crest
Elsin subtype

Can be combined with other crest traits. 

Sharpened Crest
Elsin subtype
Linked Crest
Elsin subtype
Tangled Crest
Elsin subtype
Uni Crest
God
Elsin subtype

Can vary drastically in style but must be one singlular horn in the middle of the forehead (growths on the outer edges of the crest do not count). 

Snout Mutations

Bridge Snout
Plushex, Elsin subtypes
Normal Snout
Plushex, Elsin subtypes
Saw Snout
Plushex, Elsin subtypes

Sharp edges must be present underneath the snout as well as above. 

Vampire Snout
Plushex, Elsin subtypes

1-2 tooth points

Vulture Snout
Plushex, Elsin subtypes
Croc Snout
Plushex, Elsin subtypes
Hook Snout
Plushex, Elsin subtypes
Owl Snout
Plushex, Elsin subtypes
Rhino Snout
Plushex, Elsin subtypes
Sparrow Snout
Plushex, Elsin subtypes
Armored Snout
Elsin subtype

Armor can be stylized, but must be only on the head, including horns and spikes as growth on the plates. 

Hummingbird Snout
Plushex, Elsin subtypes
Toucan Snout
Plushex, Elsin subtypes

Eye Mutations

Blank Eyes
Elsin subtype
Circle Eyes
Elsin subtype
Ellipse Eyes
Elsin subtype
Goat Eyes
Elsin subtype
Cross Eyes
Elsin subtype
Hypno Eyes
Elsin subtype
Slit Eyes
Elsin subtype
Tear Eyes
Elsin subtype
Abyss Eyes
Elsin subtype
Crescent Eyes
Elsin subtype
Fly Eyes
Elsin subtype
Sparkle Eyes
Elsin subtype
Star Eyes
Elsin subtype

Any typical star shape can be used. 

Bleed Eyes
Elsin subtype
Chameleon Eyes
Elsin subtype
Fish Eyes
Elsin subtype
Gem Eyes
Elsin subtype

Any gem can be used. The pupil can still be shown underneath. Crystal must be faceted unless paired with horn/spikes trait. 

Smoke Eyes
Elsin subtype

Pupil can still be shown through smoke. 

Flower Eyes
God
Elsin subtype
Possessed Eyes
God
Elsin subtype
Ring Eyes
God
Elsin subtype

Rings can vary in shape but needs to be recurring. 

Body Mutations

Fur/Furless
Plushex, Elsin subtypes

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears
Plushex, Elsin subtypes

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Natural Tail
Plushex, Elsin subtypes

Common tail should loosely appear as examples. Tails with fins require the fin trait, and tails with spikes require the Horn/Spike trait. Spaded tails can vary in shape. 

Belly Scales
Plushex, Elsin subtypes

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings
Plushex, Elsin subtypes

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes
Plushex, Elsin subtypes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales
Plushex, Elsin subtypes

Can vary in appearance. Scales are small.

Extra Tail
Plushex, Elsin subtypes

One extra tail per trait token. 

Feathers
Plushex, Elsin subtypes

Any style of feathers on the body. Can create feathered tails and capes. 

Fins
Plushex, Elsin subtypes

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features
Plushex, Elsin subtypes

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings
Plushex, Elsin subtypes

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles
Plushex, Elsin subtypes

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Air Pouches
Elsin subtype

Can be inflated or deflated. It can be located anywhere on the body. 

Chitin Armour
Elsin subtype

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Cobra Hood
Plushex, Elsin subtypes

Can be stylized. 

Mineral Growth
Plushex, Elsin subtypes

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood
Elsin subtype

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God
Plushex, Elsin subtypes

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God
Elsin subtype

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Leg Mutations

Common Hooves
Elsin subtype
Curved Hooves
Elsin subtype
Pointed Hooves
Elsin subtype
Split Hooves
Elsin subtype
Overgrown Hooves
Elsin subtype
Insect Hooves
God
Elsin subtype

Felgrin (Discontinued)

Subtype Overview

  • Parent Species: Aphex
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Felgrins are no longer cannon to Elyxium. Existing Felgrens may exist and do not need to be changed, but new ones will not be created, nor sub species items be handed out. 

Felgrin are a sub-species of Aphex that are mostly found in cold climates. There are almost always covered in fur or feathers and are rather athletic, making it easy to traverse difficult terrain.

They are known for their hard heads consisting of a material like bone and nail. Their heads are known to crack rocks and are often used as a method of showing dominance against other Felgrins. If a Felgrin breaks a horn, it can grow back over time. Aside from their heads, Felgrins have strong powerful legs and have been known to jump up to two times their body height. Their hands are made of thick feathers covering their digits. They do not have claws.  

In order to turn an Aphex into a Felgrin, you must use an Ember Feather.
Starts with +5 Agility

Read more

Items

When transforming your Aphex to a Felgrin sub-species, the Aphex may lose some characteristics in the process. 
Felgrin Aphex must kept their same patterns and traits (Slight alteration in the transformation is allowed). You can choose whatever teeth you'd like. The head must have two horns, they can be any style. Any more horns is a trait. 

When transformed these additional traits must be added. 
Horns set on the head.
+ Felgrin Anatomy

This design was orginally created by AP0STASIA . Refined and owned by CrypticKoi 

 

Rhakin

Subtype Overview

  • Parent Species: Aphex
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Diet

  • Rhakin enjoys any edible foods, and especially enjoy cooked meals made with the fruits of their forest.





Height

  • Rhakin are usually around Aphex height, but in most cases are a foot or two taller than average Aphex.





Reproduction

  • Rhakins reproduce like Aphex and other animals. There is an extremely low chance an Aphex and a Rhakin can have a child.




Features

  • Item Needed:
    12-image.png

    Stat Increase + 10 Strength.
     + Rhakin Anatomy

Lore and Information

  • Rhakin or The Dragonfly Warriors are an ancient sub-species of Aphex. They are usually found in deep ruins or around the sacred lands of forested areas. Rhakin are usually peaceful towards their kin, but are incredibly durable and well built for battle. Rhakin are prideful, sacred beasts and take their role seriously when protecting places or people. Rhakin are supposedly descendants of an offshoot of a failed Aphex sub-species which was designed solely to be as indestructable as possible. This small tribe hid from most of the world and grew, creating traditions and marking their places in the world. Nowadays there are many off-shoots of Rhakin clans across the globe, each varying slightly in traditions and religions, however, they all share some defining factors. These mostly consist of harsh and often considered "cruel" methods of testing a child's strength before being "crested" into a Rhakin. 

    RhakinSketches.png

     

    The Great Trial

    It is Rhakin tradition to leave a child alone at a young age somewhere in the wild, quite a distance away from the tribe. It then relies on the child to fend and fight for themselves. The strong survive while the weak weed themselves out. While this may sound extremely barbaric to outsiders, many children that have failed are found by wanderers and cared for. Those that have failed do not bear a Rhakin crest and are not considered as Dragonfly Warriors. This tradition, as frowned upon as it seems, has forged many strong tribes, resulting in a high success rate for their young. Young often don't return to their tribes as many are well hidden and Rhakins are quite rare themselves.  If a Rhakin hatchling survives long enough or finds its way back home it is crested and is embued with the knowledge of the tribe to continue its ways. Crests are carved pendants from metals and depict the unique design of the tribe, which is usually in the form of an insect or dragonfly. These pendants are fuzed to the body, most commonly the chest. If a Rhakin has broken a tribe's rules and is outcasted, their pendant is removed. This is considered worse than death for a Rhakin. To lose their honor is a sin most unholy.

    The Dragonfly Warriors

    This name refers to Rhakin that have been decorated with their crest. It is a name dubbed by outsiders to describe their agile and strong nature, along with their insectoid and luminous armour styles. Rhakins themselves often do not refer to themselves with this title, but rather by statuses. Outcasts refer to those who failed their first test and thus are shunned from joining the tribe from that point on. Crested refers to those who have gained their pendant and are respected warriors of the clan. Knights are crested that are highly decorated and experienced in battle. A Noble is one of the highest ranks known for Rhakins. This refers to those who have done a significant contribution to the safety of those around them. Often those who are given this title are those who have sacrificed their life to save another's.

    Armour1.png Armour2.png Armour3.png

    Above is a general example of a Rhakin's armor, however, the style varies based on the clan. A Rhakin's armour is commonly made of metal, the type of metal directly relates to their rank in the clan (if they are not in a clan this does not apply). Sometimes these metals are coloured and painted. Silvers, bronzes nd muted colours are for cresteds, and is a basic appearance. Gold is representative of Knights, or well-experienced Rhakins. Pearlescent, holographic or "heavenly" metals are for nobles. Those wearing black armour are those who undertake gruelling or noble tasks. This can be as executioners, assassins, spies etc. This armour can be switched out when not undertaking the current job.

    Lifestyle and Anatomy

    Rhakins are extremely strong, considered the strongest Aphex species in relation to body mass. These warriors of silver and flesh have been known to hunt down Dephx without fear, and have commonly taken down beasts triple their size alone. Rhakin also possesses the ability to breathe out smoke (single colour). This usually happens when the Rhakin is overexerting itself to rapidly expel heat from its body, but this can still be present in small amounts when the Rhakin is calm. This smoke is mostly harmless but can cause confusion and dizziness if breathed in large amounts. Rhakins don't always remain with their clans. Many leave once crested to find another purpose, or others of a different kind to share their strength with. Some Rhakins don't always seek the warrior lifestyle and want to make a new life for themselves in a new place where there are no expectations for their future.

    A dark knight. 
    Our ancestors are calling. 

    A howl, nothing more.
    Drowned by the midnight's cry.

    This world is filled with terror and spite.
    Yet we stand, our claws sharp,
    our minds honed. 

    We are ready to fight. 

     

 

Soul Lore

  • Aphex are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.

 

Traits

  •  

    rhakin-by-cryptickoi-ddjue18-fullview_orig.png

    Height Sheet
    Basic Trait Sheet
    Bonus Pack #1

    When transforming your Aphex to a Rhakin sub-species, the Aphex may lose some characteristics in the process while you're adding Rhakin anatomy.
    During the transformation, your patterns must remain recognizable. 
    Smoke can not change colour. 
    Fur should loosely follow the guide above and not be short.
    The tail can vary based on Aphex guidelines. 
    The crest can be any metal colour and should be close to the design below.

    12-image.png


    When transformed these additional traits must be added. 
    Head must be hard as above and contain at least one or more horns. 
    Scales covering the limbs and chest close to the visual above.
    Horns on the head
    Crest on the body.
    Mouth can be any style ridge. No teeth on the outside.
    Rhakin Anatomy|Special

     

 

Phynix

Subtype Overview

  • Parent Species: Aphex
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Diet

  • Phynix thrives off magic and afflictions of others. This can be afflicted items or the flesh of a being containing some sort of magic essence. 

Height

  • Phynix typically reach heights from 5-8ft. 


Reproduction

  • Phynix can not reproduce and may adopt hatchlings from beings they have eaten. 


Lore and Information

  • PhynixAnatomy.png


    Base Lore
    Phynix are considered the polar opposites to the Ascended. They are formed when an Ascended is either corrupted during the development stages or is cursed. Phynix can not die by normal means. Some may recall their memories of their prior life, while many traverse the land looking for a purpose. Phynix are filled with magical essence and feed from those who also contain afflictions. Typically, they do not need to eat food, but devouring a creature that has either magical essence or afflictions feeds the "fire" inside these strange beings. If they go too long without feeding, they will perish or become ravaged beasts, hungering for any slither of magic. Due to this, many of these beings are found around the Harrow, where magic is plentiful. After a Phynix feeds on an affliction that has an effect, the Phynix can possibly absorb the effect or experience the power for a limited amount of time. Phynix can still eat and taste normal foods, however, it is nothing more than a luxury.

    Aside from the harmless fire inside their bodies, Phynix can morph their arms to be bigger or change shape to fight enemies. They can even turn their fire incredibly hot or cold to protect themselves. If a Phynix is injured, its body breaks away like stone despite its form being soft. If they are completely decapitated, the body will reform where the heart would be located. You can keep a Phynix in this broken form if you seal the heart away in an airtight container. Phynix do not have blood, but rather their "soul fire" may spill out their wounds. 

    A Place in Elyxium?
    Phynix are extraordinarily rare, so many beings do not understand or know of their existence. They are often viewed as some twisted form of an Aphex, or unknown subspecies. This means it is rather easy to merge into districts and with other Aphex. Phynix are just as intelligent, meaning it can often be easy for a Phynix to live a normal life albeit the hunger to feast on magic. 

     

     

 

Soul Lore

  • Phynix contains souls, shown as their "soul fire". 

 

 

Trajen

Subtype Overview

  • Parent Species: Aphex
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Diet

  • Trajen draw in energy from the sun, similar to Aphex. They constantly need to be hydrated, so Trajen need to live in or close to bodies of water. 



Height

Reproduction

  • Just like Aphex, Trajen lay eggs, usually 1-2 commonly. These eggs are far more fragile, and suited for an aquatic environment. 



Lore and Information

  • 6-image.png

    • ​Trajen are a mysterious race of Aphex that live primarily in water. It is almost unheard of to see these Aphex roam far from the beaches due to the inability to survive without moisture on their skin. Just like other ocean dwelling mammals, a Trajen can become sick when their coat completely dries out. Like normal Aphex, Trajen do not have mouths and do not need to eat, but must return to the surface to bathe in the sunlight. They are the same size as the average Aphex, but their limbs are much more thin and fragile. Trajen use a unique style of communication, most commonly infrasonic sound accompanied by clicks and whistles. This language is rather complex, and with the lack of complex movements of their hands leaves a difficult language barrier between Aphex and Trajen. Some Aphex have taken to learning the Trajen's native "tongue" and can recreate their unique style of whistles even out of water. 
       
      In order to turn an Aphex into a Trajen, you must use a Glass Shell.
      Starts with +6 Agility


 

Soul Lore

  • Trajen are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.


 

Traits

  • Body Mutations

    (Coming)

    Aphex has feathers, they must be dropped or replaced with a trait of the same rarity. Same for Feathered wings, they must be changed to be appropriate for water. Trajen Aphex must kept their same patterns and traits (Slight alteration in the transformation is allowed). You may choose to keep/add fur if you'd like, typical Trajen can have any type ears. 

    When transformed these additional traits must be added. 
    Gills and legs are set as above, fins and tail can be personalized. 
    + Scales 
    + Fins
    + Gills (As pictured above)
    + Aquatic anatomy 
    Tragen Anatomy|Special
    - Optional Sensors on the head (Like a catfish etc. Does not need to be added)

  • For reference, below are the old trait sheets. Do not use these for future designs!
    Old Trait Sheet

 

Centeer

Subtype Overview

  • Parent Species: Dephx
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Centeer are a exclusive sub-breed of Dephx, usually found deep underground. Centeer are very good diggers, and live in massive nests, usually alone. They do not posses the same ability to hover like normal Dephx, explaining their affinity to digging and nesting. Centeer have long tails, filled with poison. Their bite or sting can paralyze it's prey in seconds, however when it is used on other Dephx it slowly changes them into a Centeer if they survive the attack. Centeer are very territorial. They use the large horns on their heads to battle with other male Centeers for territory.  

Centeer still prefer Aphex as their main source of prey, however they do not leave their nests very far so they usually snack on any animals they can get. In terms, Aphex can usually outrun a Dephx or fight back, but a Centeer can easily paralyze their prey in seconds, making them a constant fear for travelers alike. 
​
Centeer can be found anywhere there is dirt, even in snowy areas, however this is exceptionally rare as snow often covers their burrow's exits. Centeer are horrible swimmers, so they usually avoid beaches or anywhere prone to flooding. 

In order to turn a Dephx into a Centeer, you  must use Centeer Poison on them.
Starts with +5 Strength, +3 Logic

Read more

Items

​When transforming your Dephx to a Centeer sub-species, the Dephx may lose some characteristics in the process. 
During the transformation, your patterns must remain recognizable. 

When transformed these additional traits must be added. 
The tail can be short or long, but must have pincers at the end.
Fur can be added
Eye horns can be flexible like antenna. 

+ Centeer anatomy 

 

Sycokin

Subtype Overview

  • Parent Species: Nadire
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Lore and Information

  • Sycokin.jpg

     

    Sycokin are Nadires who have met an unfortunate fate with a rare parasite called Sycos. Sycos are a unique parasite perfectly adapted to meld with machinery and complicated electrical devices in the core of a Nadire. They have found that a Nadire's body provides the perfect host that requires little to no upkeep, meaning more food for the parasite itself. The longer they spend with the host body, the better they learn to control the machinery and can even create upgrades for their own body. During the adapting stage, the Nadire's body will undergo key changes to better suit the parasite, some of which require agility and defense resulting in hooves and cloth over more of the body. The parasites meld with the circuitry of the Nadire, combining the instincts of a living being and the mind of an AI. In a sense, the two become one, and in some cases the parasite can access the memory database of the Nadire and may begin to act similarly to the host before transition. Syco parasites can be a substitute for a cheaper version of becoming an Oniyx, but a far more risky procedure. Some parasites may accidentally tear Nadire's delicate hardware during the transition if under stressful conditions. Syco parasites can repair the body with organic material found in a Nadire's cosmetics, allowing for its alterations. Sycokin like to be constantly warm and will build on the host's cloth by producing their own, building upon the body similar to silkworms. 

    A Syco parasite's skin is like glass and is always black. Their glowing features can be any colour. They can eat any food but mostly enjoy meat. Acclimatizing to society can be difficult but not impossible for Sycokins, by using the wisdom of the Nadire the parasite can navigate languages, customs, and cultures with appropriate care and knowledge. With the intellect of a Nadire, Sycokin can be found in high-ranking roles and in technology-based jobs. Ohaso is a hot spot for Sycokins as these roles are abundant. Oniyx and Nadires often turn their noses up at Sycokins and usually have a negative prejudice formed from the parasitic nature of the symbiotic relationship.

    In order to turn your Nadire into a Sycokin, you must use a Syco Parasite.



    Requirements of Subtype 

    Starts with +10 Agility

    -Wing materials can be converted to sleeve material. 
    - Wings are a separate trait.
    - Tail follows general Aphex rules.
    - The Parasite must be black. Glow can be any colour.
    -Anatomy as shown above.
    + Cloth can cover entire body.
    + Sycokin anatomy|Special

    Old anatomy

     

 

Soul Lore

  • Sycokin bodies contain souls from the parasite.

Toku

Subtype Overview

  • Parent Species: Kiku
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Toku's are very large, horse sized beasts that roam large fields and mountains. Their legs are perfectly adapted for both running on uneven terrain and climbing sheer cliffs. Their legs end in tough pincers, perfect for gripping rocks and objects, but sturdy enough to walk on razor sharp rocks. Unlike Kikus, Tokus can not remove their masks. To eat, they can expand their mouths and allow their insides to wrap or hold an object to eat. These insides consist of black tentacles that have a sharp small mouth in the center. This means eating can take a long time, and Tokus are often found laying down for long periods of time to eat and digest their food.

Toku's naturally feast on animals, usually smaller creatures but they won't shy away from a challenge. Due to their incredible speed, Toku's can be quite scary when encountering one that is hostile. Toku can speak like Kikus can, but have a tendency to mimic sounds of previous victims to lure in their prey. Toku's mostly live in large areas of grass or along mountain edges where they can easily hide and stalk their prey. 

Mythos

It's been a day now, i can still hear it moving through the tall grass... Waiting for me.
It chirps and whistles, i know it's close. It sounds just like Luke, I cant stand it. 
Is it waiting for me to fight? To run? Or to just give up? 
I don't know if it will ever leave me alone, but if i cant escape, i ain't going down without a fight. 
 
In order to turn a Kiku into a Toku, you must use a Cursed Mask. 
Starts with +2 Agility, 3+ Logic 
 
Read more

Items

When transforming your Kiku to a Toku sub-species, the Kiku may lose some characteristics in the process. 
During the transformation, your patterns must remain recognizable. 
Fur should loosely follow the guide above. 
The Kiku will lose the large gaps in it's mouth.
The teeth will transfer the same design to the Toku's teeth design. (The one above showing normal teeth)
Some mouth designs can still be applied such as double.

When transformed these additional traits must be added. 
+ Toku anatomy 

 

Xi'rune

Subtype Overview

  • Parent Species: Xeode
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Xi'rune are exceptionally rare forms of Xeodes that hold more magical power than their counterparts. When forming in their seeds, they can carry over the essence of stronger afflictions, changing their forms and abilities. One of the most noticeable changes is their anatomy, sacrificing their sturdy forms into one that is more agile and graceful. Along with this change, their tusks are twisted into horns that can vary from any size, also accompanied by an extra growth in the middle of the head. This horn is the conductor of their base magic which allows them to pick up items around them to compensate for the lack of digits.

Another impressive addition a Xi'rune has is its stronger affliction status. Instead of tame class afflictions, they are born with an alert class, making them much more powerful and respected by other species for this known fact. Just like normal Xeodes, they do not have a strong recollection of their past life and thus are still outcasted by many species.

In order to turn a Xeode into an Xi'rune, you must use an Afflicted Soul Seed.
Starts with +3 Agility
Starts with Alert affliction. (Tame affliction must change to alert class.)

Read more

Items

​When transforming your Xeode to a Xi'rune sub-species, the Xeode may lose some characteristics in the process. 
During the transformation, your patterns must remain recognizable. 
Anatomy should follow the guide above. 
Ears can be added along with different basic tails.
Xeode horn traits are lost and should be turned in or used on another trait.

When transformed these additional traits must be added. 
Horns on the head should be placed like the example above. Style can be any sort.
Need hooves. 
+ Xi'rune anatomy | Special

 

Air Vikai

Subtype Overview

  • Parent Species: Vikai
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Land Vikai

Subtype Overview

  • Parent Species: Vikai
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Water Vikai

Subtype Overview

  • Parent Species: Vikai
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Fae Vikai

Subtype Overview

  • Parent Species: Vikai
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

The Ascended

Subtype Overview

  • Parent Species: Aphex
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

 

Diet

  • Ascendants can eat any edible foods or items. They generally enjoy fruits and pleasant flavors. 

Height

  • Ascendants can vary drastically in size, ranging from 2 meters long to 15 meters long, mostly dependant on age.


Reproduction

  • Ascendants have a small chance to conceive if they find a mate, however, due to their rarity, it has never been documented.

Lore and Information

  • AscendedBanner.png

    Ascended are incredibly rare god-like beings. These beings are created when an Aphex of strong emotion returns to the earth and is transformed into an Ascended, similar to the process for a Xeode. It takes hundreds of years for an Ascended to reach a god-like level, which explains the rarity of sightings. These beings, once fully grown, can reach massive sizes. The Ascended are, in simplest forms, hibernating stars, and carry a stone-like orb throughout their entire lives, which is the source of their power. Once they are fully grown they can contain a mass of abilities. If their stone is broken, the being will die. Ascended are very vulnerable during their development stages, and require protection and guidance. They usually hatch alone, and the chances of an Ascended finding another Ascended or passive being are so slim that many perish in their earliest stages. 


 

Soul Lore

  • Ascendants have normal souls, however, these do not weaken or deteriorate despite the soul's age.

 

Traits

  • Aphex Traits (Where Applicable)
    Basic Trait Sheet
    Bonus Pack #1

    Physical Requirements
    The Stone in the chest must match their "flames/Smoke". The smoke should be one main defined colour but can have slight/soft gradients. The sclera (whites of the eyes) must be black or dark and the basic eye is a slit but can be changed with traits.  The stone can be gradients/patterns/sparkly etc but this must be reflected in their magic (Flames/Smoke). Wings can be small or large but follow the anatomy shown on the sheet. The smoke can be manipulated into odd shapes and resemble creatures around the Ascended. It does not need to be obvious, but the Ascended is covered in "sensors/vents" that expel their magic. Flames/smoke do not have to be present 24/7 or on the masterlist entries but the colour would be assumed by their stone.


 

Ascended Stages

  • Due to being gods, Ascended advance in stages to depict their story or survival and to cement their place in the world of Elyxium. You will be required to draw a prompt each time your Ascended has leveled up, and when submitting your prompts ensure you have the minimum XP in their bank to advance. Once the prompt has been approved, submit the next stage design as a redesign with the approved prompt in the comments.

    506-image.png

    Stage 1: Egg

    The egg stage. The egg must represent the Ascendants stone. Must be in a spiral shape. These stones are crystal in nature and can be transparent to opaque. 
    (Submit your egg design as your stage 1 character image. You will be able to alter the colours in future redesigns. You are free to colour-shift the image above as your egg.
    XP Needed in bank for age up: 0XP
    Prompt:
    Draw your egg design in the location or place where it will hatch. What is its environment? Is it harsh? Has your Ascended been adopted by a traveling family?
    Artwork requires the egg in full view, and at least a simple scenic background. 

  •  

    Ascendant1.png

    Stage 2: Hatchling

    In this stage Ascended are blind. They use most of their energy burrowing out the ground. They are always hungry and often like to sleep and can fall asleep on the spot. They can not hear very well, leaving them quite vulnerable. Their sensors can not emit their magic until stage 4 (fire/smoke). 
    (Submit your baby design as your stage 2 character image. The stone's colour should be derived from the previous stage if not redesigned.
    XP Needed in bank for age up: 200XP
    Prompt:
    Now that your egg has hatched, how will your Ascended survive in this harsh world? Are they alone to scavenge for themselves? Do they spend most of their hatchling stage in the burrow? Do they have a safe place and a caring hand to guide them?
    Artwork requires at least halfbody, and at least a simple scenic background. 

    Ascendant2.png

    Stage 3: Fletchling

    Fletching Ascended has finally opened their eyes and wants to play and test their strength! They are very friendly and love to explore and meet others at this stage. Their bodies are still quite small, so they need to be cared for. This is the borderline of their independence.
    (Submit your youngling design as your stage 3 character image. The colour should be derived from the previous stage if not redesigned. 
    XP Needed in bank for age up: 500XP
    Prompt:
    Your Ascended has survived to reach the Fletching stage! They have finally grown curious about the world and their place in it. Draw your Ascended finding a new skill or hobby it enjoys, or facing a challenge or situation they must overcome to mature.
    Artwork requires at least halfbody, and at least a simple scenic background. 

    Ascendant3.png

    Stage 4:Sub-Adult

    An Ascended finally gains their wisdom and magical abilities. They do not have full control, but slowly start to build their skills. Their magic starts to spill from their sensors and they begin to show off their soul colours. Their magic smoke should only be around 0-30% of their full design and can not be any defined shapes yet. Their wings at this point can not carry their body without magical help and should be small.  At this point, a few magical powers begin to emerge. 
    -Alert Affliction: Ascended Ability: Healing abilities, especially against other afflictions.
    -Alert Affliction: Ascended Ability: Very small hovering abilities. 
    -Alert Affliction: Ascended Ability: Alert Affliction (User's choice. Locked to this character). 
    Wisdom +5
    Magic +10
    (Submit your adolescent design as your stage 4 character image. The colour should be derived from the previous stage if not redesigned.)

    XP Needed in bank for age up: 1000XP
    Prompt:
    What a beauty to behold! Your Ascended has finally gained its abilities and is on the journey to its full potential. During this stage Ascended have trouble controlling their powers, and develop unique ones usually inspired by their skills or interests. Draw your Ascended practicing or using their magic, or finding our their own unique alert affliction.
    Artwork requires at least halfbody, and at least a simple scenic background. 

    Ascendant4.png

    Stage 5: Adult

    Ascended have fully formed their abilities, but their body still has time to grow. Their magic spills out, but can of course be controlled and manipulated to suit the Ascendant's aesthetics. Their magic smoke can be around 0-80% of their full design and can take the form of many different types of shapes, even splitting off into creatures around the Ascended. Their smoke is harmless and is not a viable weapon. 
    -Alert Affliction: Ascended Ability: Able to hover to great heights. (Upgraded)
    (Submit your adult design as your stage 5 character image. It is not necassary to update your character at this point if you are happy with the previous design's appearance. The colour should be derived from the previous stage if not redesigned.)
    Magic +10




Dragon Vikai

Subtype Overview

  • Parent Species: Vikai
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Lore

Dragon Vikai are a very rare and diverse subspecies of Vikai. They have a range of abilities and can are widely adapted to suit all types of terrain. These Vikai are born with a single elemental ability, which can be diverse and unique to the Vikai. They control this element by breathing it or controlling it with their horn. Common examples are air, fire and land but can be unique such as acid, darkness and ice. Aside from their one elemental ability, they can also hover as a form of transport, many depict that these Vikai "slither" in the air like snakes to propel themselves forward. 

You will need a Scorched Egg to turn your Vikai into a Dragon Vikai

Dragon Vikai have 5 Agility and 5 Magic
Requires the same food as per normal Vikai
Sky/Battle/Magic

Dragon Vikai

Requirements:
Slit Eyes. 
Anatomy that matches the one above.
Maw or teeth can be any style.
Tail can be furry or hairless in any basic style. (No scorpions etc) 
At least 1 horn on the head to control their element. (Any style)

Can Add:
Horns/Spikes
Extra Eyes
Fur
Feathers
Scales
Gills
Any Physical Wings 
Mineral Growth
Can be the sized pictured to Fae Vikai Sized. 

Kackle

Subtype Overview

  • Parent Species: Kiku
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Kackles are a sub-species of Kiku that are rather common among their kind. Seen as more of a "genetically mutated" strain, they often excel at abilities normal Kikus may be weak at. Rather than strong stocky legs, Kackles have thin almost human-like limbs that allow them to run at great speeds. They use their agility to catch small fast prey. A major defining mutation to the Kackle is their unusual method for gaining colors. When born, they only possess black coats with white masks. As they grow and hunt, they slowly gain the colours from the creatures they eat that soon merge to create a defined coat for the Kackle. Many creatures of Elyxium have colourful patterns, allowing Kackles to come in all shades of the rainbow. 

MYTHOS

This one didnt come out as planned. We will have to attempt another ceremony.
This time, get it right.
 
In order to turn a Kiku into a Kackle, you must use a Human-like Tooth.
Starts with Agility+10
 
Read More

When transforming your Kiku to a Kackle sub-species, the Kiku may lose some characteristics in the process. 
During the transformation, your patterns must remain recognizable. 
Fur can be added as per normal rules.
Tail can be any normal Kiku tail.
The second mouth can have any teeth/lip line. 

When transformed these additional traits must be added. 
+ Kackle anatomy 

Defect (D)

Subtype Overview

  • Parent Species: Dephx
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Defect (A)

Subtype Overview

  • Parent Species: Aphex
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
Aphex Crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm

Defects are human traits mixed with various species. These can include Aphex, Dephx, Kiku and Nadires. These are considered the rarest of any subspecies. 
Defects are only available through Cryptickoi Adopts/customs or special events. 

Defect (N)

Subtype Overview

  • Parent Species: Nadire
  • Height: Unknown
  • Avg Lifespan: Unknown
  • World Standing: Unknown
No crest
Subtype Crest
No crest
Parent Crest

Blessings

  • No blessings listed.

Blights

  • No blights listed.

Subtype Aspect - Unknown

No subtype aspect listed.

Base Stats

0
Strength
0
Grace
0
Reason
0
Wisdom
0
Arcana
0
Charm
29 results found.