Traits
Armored Snout (Legend)
Armor can be stylized, but must be only on the head, including horns and spikes as growth on the plates.Â
Gem Eyes (Legend)
Any gem can be used. The pupil can still be shown underneath. Crystal must be faceted unless paired with horn/spikes trait.Â
Mineral Growth (Legend)
Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth.Â
Special Blood (Legend)
Allows glitter, glowing, or gradient blood appearance. One mutation per trait token.Â










