Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Diet

  • Due to living exclusively in caves, Syron have a diet consisting of bugs and sometimes fish. They find it easy to find insects and can eat up to half a kilo a day.





Height

  • Syron reach between a meter to 2 meters tall! They usually hunch over, making them appear much smaller than their true height.






Reproduction

  • Syron produce tadpoles in the hundreds that dwell in underwater caves for up to 3 years before they grow the limbs necessary to leave the water. 

Features

  • Specialty: Land/Water
    Base Stats: 5 Strength

    Food Needed:
    Syron Bugbites
    Increased strength +1

Lore and Information

  • Syron are blind, loud creatures often found in caves or dark waters. While they can not swim well, Syron love water and often fall fast asleep the shallows. They can swallow large amounts of liquid and shoot it back, possibly reaching the speed of a bullet. Syron are completely blind. Their faces are covered in very fine whiskers, allowing them to feel around with ease and can pick up slight vibrations in the air. Syron do have ears, however, their hearing is very sensitive and loud sounds can panic them. Syron are in fact, a type of amphibian, explaining their affinity to water. Syron have soft squishy scales down their chest and abdomen. If these scales ever dry out, they will become sick and die. 
     

 

Soul Lore

  • Syron are created and born with reborn souls straight from Alure, and this soul is released upon death as per normal.

 

Syron

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    Syrons come in a huge variety of palettes and patterns, however their gums and scales always match. 
    They always have soft scales running down their chest and stomach, these scales can also appear on other body parts on occasion.
    The following may be added to any Syron: glowing markings, short or longer furry tail, different style scales, any type of teeth or ears, and different whiskers. 
    Cahri should not possess anything magical including hovering symbols, or unnatural traits like additional limbs, eyes, horns, drastically altered anatomy, etc. 

    When making your normal Syron, you can add/alter the following to the anatomy of the above.
    TBA

 

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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