Species

Species Stats

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Species Abilities

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Behaviour

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Notes

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Lore

Anines are creatures of stone and liquid, originating from the lost city of Lunara. They are created by Lunarians carving stone statues of their forms and funneling sap of their sacred tree into a special vessel in the statue's head. This life-giving sap activates these statues into living breathing creatures of stone. Their prime purpose is to guard the lost city against those who intend to hurt their tree, however, they also make good emotional support companions due to their passive and curious nature. The sap running through their bodies gives them some very special abilities. One of which allows them to create light projections that are physical and can be deadly. The only way to "kill" an Anine is to break the vessel in the head, spilling out the sap. Their bodies are solid and can resist most attacks from blades and weapons. 

Aside from their light projection, they also have the ability to create "steps" under their hooves. This allows them to walk across the water and a few meters off the ground. Anine can also share some of their life-giving sap to heal others, some even known to give their lives to heal their partners. 

Anines can reach from 1meter to 3meters tall, and often have a "resting" form in which they remain as a cold hard statue to reenergize. It's not yet known if outsiders can create these creatures even if they possess enough stone and sap as the Lunarian-made statues are deceptively complex inside. 

Traits and Anatomy

Anines can come in any colours and markings. Their sap/glow should always be one base colour.
They always have a projection point on their forehead, shape can vary. There can be more of these pockets anywhere on the body.
They always have sleek smooth faces that clearly break off from the body (as shown below) but this can be customized.
Horns/glowing markings and different tails are all okay.
Fur is fine but should be stylized to suit their stone forms.
Eyes should follow the guide with stylized/thick eyelashes. 

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Items

Perks

When paired using a Moonflower, Anine grant their owner the following stats: 
Wisdom +7

When fed with Anaris Fruit, they gain +1 Wisdom (per snack), which is also granted to their paired Elyxian. 

 

Traits

Body Mutations

Fur/Furless

Any type of fur is allowed. Length can not exceed 2x body size. Fur is optional. Should not mimic feather trait or fins trait. 

Natural Ears

Any type of natural ears. One pair. It can be hidden like a reptile's. Should not be bigger than 1.5x the head size. 

Belly Scales

Can vary in shape. Can be placed on the throat, chest, stomach, and tail. 

Dwarf Wings

Dwarf wings can not sustain flight, and can not be larger than half the body length. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. 

Horns and Spikes

Generally allows horns on the head and/or spikes on the body. Does not overwrite specific limb traits such as Aphex snout shapes and Shingaling Bell growths etc. 

Small Scales

Can vary in appearance. Scales are small.

Extra Tail

One extra tail per trait token. 

Feathers

Any style of feathers on the body. Can create feathered tails and capes. 

Fins

Unlocks finned tails. Also allows cerata growths. Fins can appear as examples or stylized. 

Glowing Features

Glowing patterns are not controllable. Can either be constantly visible or only in dark settings. 

Large Wings

Large wings that can sustain flight. Insect wings that come in 2 pairs connected at the base are considered 1 trait. Multiple trait tokens are required for each seperate pairs of wings. Wing type selection is the same as dwarf wings. 

Tentacles

Can replace the tail, extra tail traits needed if multiple large tentacles are placed on the lower back mimicking tails. Tentacles are prehensile.

Chitin Armour

Spike trait is not needed for protusions on the armor only. Armor can not be placed on parts of the body that may mimic other traits (armored snout etc). 

Mineral Growth

Mineral Growth can be any of the following: Metals, gems, pearls, or synthetic gems (One mineral per trait token). This trait applies mineral growth to the skin patterns and existing traits! You need a spikes/horn trait to have growths. Entire body can not be covered in mineral growth. 

Special Blood

Allows glitter, glowing, or gradient blood appearance. One mutation per trait token. 

Extra Eyes
God

Allows extra eyes on the body (a reasonable number to function). Extra eyes do not need eye traits to customize the pupil. 

Gel Skin
God

Gel skin can be placed anywhere on the body. Can turn muscles underneath transparent as well to show organs and bones. 

Mineral Head
God

Makes the entire head of one type of mineral. Allows any sort of horn/spike/crown growth allowed on the head without other traits. 

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